Designed for simulation-gaming, Virtual Reality (VR), and Augmented Reality (AR) output.
Optimized and configured for easy integration into industry standard engines such as Virtual Battlespace (VBS), Unity, and many more.
All models are ~20,000 polygons (triangles).
Models complete with articulations,animations, and Levels of Detail (LoD).
Game ready textures designed for Physically Based Rendering (PBR).
Multiple states, including damage and catastrophic kill representations available in most models.